Welcome to the patchnotes for the 3704 patch.
The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below.
We wish you good luck and much fun playing with the new patch!
-- The Balance Team
The Mongoose gets a long overdue buff in damage and accuracy.
Mobile shields are getting a masscost increase in return for an energy maintenance cost decrease. This should allow shields be used more often and with more ease in the T2 stage. Shield overspill is also increased.
Amphibious tanks are getting their torpedo damage increased so that the weapon can have some relevance.
The Harbinger can once again shoot while reclaiming.
T1 Mobile Anti-Air
Mobile anti-air gets a mass cost increase to prevent it vetting from one bomber kill and Seraphim and UEF also get an HP reductionAll Factions:
T3 Mobile Anti-Air
T3 Mobile Anti-Air gets speed and range increases. UEF also gets a damage radius buff to improve its hitting chances.Aeon:
Higher tech engineers get back their old speed so they are a bit more pleasant to use.T2 Engineer
The Scathis is a gameender once again. It shoots a volley of 20 shells with a huge AoE every 20 seconds.
The Cybran T2 gunship can now move and shoot at the same time like other gunships. It gets a cost increase to compensate for its increased capabilities
The Notha can now kill UEF T2 economy buildings with 2 bombs. It now also shows the bomb radius on the reticle when using groundfire.
Torps Bombers get a mass cost and energy cost nerf. In addition, they become more microable to reward the smart use of these units. The BreakOffDistance is altered to prevent a dps increase which would result from the turn speed increase. Sonar Radius is reduced to weaken torp bombers versus submarines
The Restorer's speed and air-to-ground damage are increased.
Wailer and Broadsword
Cybran and UEF T3 gunships will no longer chase air units which fly past.
This is a rework of the Novax, giving it more intel abilities, and increasing it's price as a counterbalance of the laser targetting fix it got from 3699 gamepatch. A random falling animation is also introduced, so it is impossible to detonate a nuke at low altitude and kill the nuke owner base by a ctrl-k of the satellite
Tactical Missile Defense
TMD is no longer as slow to build
T2 Land HQ
T2 Land HQ gets a buildtime decrease to make T2 rushes on small maps more viable.
Minimum range is increased for T2 Artillery so it is more vulnerable at close range and must be defended by point defence or units. Its Buildtime is also increased.
Eye of Rhianne
Energy storage is added to the Eye so additional energy storages are not required to use it.
T2 Static Flak
Static Flak gets a buildtime buff to be more in line with other static AA buildtimes.
Maintenance is reduced for T2 radar.
The mass cost for repairing in air staging platforms is removed to prevent units from becoming trapped in the platforms while stalling mass. The energy cost of repairing is increased. It is also buildable by T1 engineers to allow for easier refueling of planes far from the main base.
Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher. It also get a nerf of build time for consistency with experimentals' built time nerf of last balance patch.
T2 static shields
T2 shields are getting a nerf to their buildtime and their recharge time. Cybran have buildpower buff to compensate, so they can upgrade on their own as fast as before.Aeon
The T3 UEF shield can now withstand a single mavor shell without dropping. It also gets a slight cost increase.
The Cybran ED5 shield can now withstand a single mavor shell without dropping. This shield was already overpriced so its cost is not increased. It also get a huge buildtime nerf to correct a bug causing extreme cost in assisting ED5.
T3 Static Artillery
The build time of T3 Arty have been increased to keep up with BT nerf of experimentals that happened last balance patch
Increase of the build time on Game Ender. A lower increase is applied on the salvation, so the paragon is not nerfed too much, and this act as an indirect buff to the salvation.
Restoration Field has a larger range and grants additional max hp. Thaams in the field's range will be bumped to 308 hp, requiring an extra shot from enemy ACUs to be killed. An fx will help spot the units benefiting from this upgrade.
Advanced Regen Aura
Advanced Restoration Field grants a minimum regen of 15/s, has a greater range and grants more health.
Aeon Personal Shield
The first Aeon ACU shield is buffed with a lower recharge time.
Chrono Dampener's stun was so long that units would lose their move orders, so it is reduced. 3000 health is added to the upgrade.